Solitaire Laboratory
I have been studying and playing solitaire avidly since 1992. During that time I have played most of the hundreds of computer solitaires which have appeared, acquired and read dozens of books on the subject, played thousands of games in hundreds of different variants, and researched many games to work out the win rates and to correct discrepancies in the rules. I have databases of nearly a thousand games (including some folk games which have never appeared in print), around 200 computer programs, and over 50 books (plus assorted magazine articles) on the subject. I am the coordinator of a circle of about two dozen solitaire programmers, inventors, and other enthusiasts who have uncovered many interesting facts about various solitaires, as well as inventing many new and interesting games. I have also acted as a consultant to a number of different computer solitaire packages.
Since 1998 I have maintained a site (a successor to sites run by Dave Ring and Wilson Callan) devoted to FreeCell, the most popular form of card solitaire in the computer world. I have written an extensive FAQ on the game, and maintained an irregular mailing list to update FreeCell enthusiasts on the latest developments in the game.
Autumn Leaves -- a solitaire game by Toby Ord
Icelandic Oratorios, or How I learned to play (the) Accordion
Accordion Virtuoso -- a program to play the many variants of Accordion
A Glossary of Solitaire
FreeCell -- general information and solutions, FAQ, difficult deal lists, and an illustrated tutorial for the popular card solitaire
Giza -- a solitaire based on
Pyramid
Tutenkhamen's Curse, or Pyramid Puzzlements -- Why Pyramid Must Have The Top of The Stock
Available
Fourteen Out -- an open solitaire
A Clock Conundrum
Why Abacus Doesn't Work
I am also interested in other types of games and
puzzles:
Other Card Games
Super Crazy Eights for Two -- a four-handed card game for two
players
Board Games
The Game of the Amazons -- an abstract board game from Argentina
Forge -- an abstract board game by Michael Howe
Dice Games
Can't Stop? Try the Rule of 28
What is WGR? A brief history of the magazine that cannot be named
Solitaire Arcade (solitaire adventures and other casual games)
Putrid Slime From Pluto (a science fiction puzzle adventure -- coming soon)
This page was revised on February 27, 2009. All contents copyright ©2008, 2009
by Michael Keller. All rights
reserved.