Nestor and Double Nestor -- Rank Pair Discarding Games
by Michael Keller and Mark Masten


One of the standard single-deck open games is Nestor, probably named after a mythological Greek king, one of the Argonauts. The game dates back at least to the German book Illustrirtes Buch der Patiencen, first published in 1877, and later translated into other languages including English.  (It's also one of a handful of very early games to be named without a definite article).  It is called Matrimony in some older books (e.g. New Games of Patience (1911) by Mary Whitmore Jones), an unfortunate name which has been applied to other games.  Nestor is the most common of the family of rank pair discarding games. In the standard one-deck version, the deck is dealt out row-by-row into a tableau of eight columns and six rows. The remaining four cards are dealt face up below the tableau columns as an open reserve. The uncovered card in each column, as well as the four cards of the reserve, are available at any time. Cards are discarded in pairs of the same rank; each discard uncovers new cards in the tableau. The object is to discard all 52 cards in pairs of the same rank. [Some older sources specify that the last four cards are dealt as a closed reserve, in which the four cards can be only be used in order, which is unnecessarily harsh and adds nothing to the strategy of the game.]


59970 unrectified    59970 rectified
Above left: an unrectified deal of Nestor, number 59970 in Solitaire Virtuoso.   Note that six of the eight rows contain repeated ranks.   Above right: how the deal comes out when rectified.  Both versions are winnable.

If the cards were dealt randomly, the game would become very difficult (with a win rate less than 1 out of 7, according to Mark Masten's computer analysis of 100,000 sample deals, reported to the Card Solitaire Forum mailing list in 1999). The reason for this is that cards of the same rank tend to be to be dealt to the same column. Somewhere around 40% of deals would be impossible by inspection because they have three of the same rank in the same column. The standard procedure for dealing, which I call rectification, is to deal row by row, placing on the bottom of the deck any card which would duplicate ranks in the same column. The last four cards (almost always would-be duplicates) then become the reserve, which may contain duplicate ranks. This is how the game is invariably described in print; careless computer adaptations sometimes leave out the rectification.  Dealt in the standard way, the game has a win rate of just above 4 in 7 with perfect play. [The standard rectification scheme fails on rare occasions; the easiest way to handle it is probably just to reshuffle.]   The Nestor family of variants are quite difficult: human players should expect to fall far short of the theoretical win rates calculated by Mark Masten.

A reasonable rule to follow in unrectified versions of Nestor is to allow
overlap discards: two cards of the same rank in the same column can be removed together if one is uncovered and directly covers the other.  In the unrectified version of 59970 above, four pairs can be removed under the overlap discard rule once all the cards above them are removed: 9's in column 1, 3's in column 3, 6's in column 5, and 2's in column 7.   (We also look at overlap discards in the Pyramid article).

Variations of Nestor

You can make Nestor as hard or as easy as you like by changing the number of columns: Vertical, a game found in some older books (and which is sometimes confused with Nestor itself), has one fewer column of cards in the tableau: seven columns of six cards each, with ten reserve cards. Sometimes an extra card is dealt to the center (fourth) column, and only nine cards to the reserve.   BVS Solitaire includes two unrectified versions without reserves: Turkish Kerchief deals the entire deck into 10 columns (the first two get an extra card); Full Parade is 9 columns (seven get an extra card).  These games come from the 1998 book Pasiasny (in Russian) by N.IU. Rozaliev.   Both games specifically allow overlap discards, but are nevertheless quite difficult to win.   Mark gives theoretical win rates of about 38% for Turkish Kerchief and 13% for Full Parade.   Pretty Good Solitaire includes a variant called Heracles, which is nine rectified columns of five cards with seven reserve cards, and Alcides, which is ten unrectified columns of five cards and two reserve cards.  Heracles has a win rate of well over 99%, but Mark suggests humans should win less than half (PGS estimates 50%); Alcides has a theoretical win rate of about 45% (Mark expects players will win about 1 in 5; the PGS help suggests 1 in 4).   Neither Heracles nor Alcides permit overlap discards.

Doublets is a traditional closed version of Nestor, with only the last card in each tableau column dealt face up (cards are turned up as they are uncovered).  Doublets is usually dealt to a tableau of 12 columns of four cards each (non-rectified).  The last four cards are a closed stock, which is used to fill empty columns -- when the last card in a column is discarded, deal the top card of the stock face up to replace it.   This makes the reserve less useful than in standard Nestor, as the four cards cannot be used until you start clearing columns, and a critical card may not be available at the right moment.     Mark Masten's solver found that the win rate in standard Closed Nestor, eight columns of six, but with a normal open reserve, is about 1 in 4 if the deals are rectified.]

An interesting version of Nestor is to add jokers to the deck.   An available joker can be matched with any card (though the second joker must then be matched with a card of the same rank as the first if all of the cards are to be discarded).  This was first suggested by Walter B. Gibson in his excellent 1964 book How To Win At Solitaire (where Nestor again appears as Matrimony).  He suggests just adding the two jokers to the reserve.  But Mark suggests just shuffling them into the deck as usual, and dealing a six-card reserve with the usual rectification.  His variation Nestor's Revenge has no reserve at all, just nine rectified columns of six cards each, with two jokers shuffled in randomly.  His solver won about 1 deal in 6.
   
Double Nestor

There seems to be a widespread idea, which I don't entirely agree with, that any good single-deck solitaire can be made into a good double-deck game (this idea is more persistent in computer solitaire packages; two-deck games which have appeared in the literature are more likely to have stood the test of time).  For a long while, Nestor, however, did not appear to have been tried as a double-deck game (not counting Mah Jong solitaires).  I originally experimented with this using the game editor in Solitaire Antics Ultimate, trying out various layouts for a two-deck Nestor.  What I was aiming for is a game which can be won most of the time, but provides challenging play, particularly towards the end of the game.  My first attempt was 12 columns of 8 (rectified), with eight reserve cards. This seemed too easy, so I tried 10 columns of 10, with four reserves. I only won one out of five tries, though that might have been due to poor play (later I won three out of seven).  I then tried 11 columns of 9, with five reserves.  I won eight of ten, but it was not as challenging as I would like -- the winnable deals seem on the easy side.  I have also tried a non-rectified deal of 12 columns of 8 -- this would be the most consistent with the original Nestor, and easier to deal by hand, but I won every try and it also didn't seem hard enough.

In 2003 I asked the members of the Card Solitaire Forum for help, and Mark Masten wrote a new solver to handle double-deck variants of Nestor.  He found that rectification got harder as the columns got longer.  It appears that 10 columns of 10 is a very good game, even without rectification.  His solver won about 92 percent of the time.   One interesting version he devised is 7 columns of 13 cards, with rectification, and a 13 card reserve: each column will contain one of each rank, as will the reserve.  I have included the 10x10 unrectified game as one of the standard games in Solitaire Virtuoso.  I like this even more than regular Nestor, though I am still not good at it yet.   BVS Solitaire also included 10x10 unrectified as Double Nestor.  Pretty Good Solitaire adopted 12x8 unrectified for its version of Double Nestor.

In recent years, versions of closed Nestor with multiple decks of cards, using long piles of cards with only the top card face up, have become commonplace in commercial packages of thematic solitaire.  Sometimes the piles branch off into subpiles, both branches blocked by a single card.  Nestor now trails only Golf as the dominant mechanism in campaign solitaires.


Basic Strategy

Nestor WGR  Nestor Games Cafe  

The primary strategic idea in Nestor is to locate potential blocks and work out a sequence of moves to avoid them.   In the sample deal above left (from WGR12, p.35), there is a simple reversal of ranks (king and three) in columns 3 and 8, and a more complex tangle of ranks (four, ace, ten, jack, and five) in columns 1, 2, 4, and 7.   You will need to reach the problem areas quickly before using up the cards you need to unblock.   We show actual discards made in boldface.  Start by discarding the tens of hearts and clubs and the eights of hearts and clubs.  Next is the nines of diamonds and clubs, freeing up the kings of hearts and diamonds (they are blocking two of the critical columns, and there is little hope of saving one for the king of clubs in column 8.   Our plan is to eventually discard the black threes and then the black kings, saving the three of diamonds in the reserve for the three of hearts.)  Now the queens of clubs and diamonds and the jacks of clubs and hearts are discarded.  The simplest path forward is to discard the black fives, all four sixes, the fours of hearts and clubs, and all four sevens.  Now we can discard the black threes and the remaining queens and kings.   We just have to be careful to unblock the ace-four reversal in columns 1 and 2: discarding the black aces here would lose.   Instead we work to free up the four of spades, by discarding the black twos (one from the reserve) and the remaining eights, then the aces of diamonds and clubs, and at last the remaining fours.  The rest of the cards come off easily; there is no way to be blocked from this point.

The deal above right appeared in The Games Cafe on April 13, 2000.   It is full of potential pitfalls: there is a six-jack reversal in columns 1 and 3, and an eight-queen reversal in columns 6 and 8.   There is also the danger of running out of moves early, which will happen if you start by discarding
the threes of clubs and diamonds will cause you to run out of moves quickly.   You must remove the kings of clubs and hearts, followed by the aces of spades and diamonds.   The first roadblock in this deal is to uncover another four so that the four of hearts can be removed.   Normally you should not use the reserve cards too soon, but here it is the only way to get at a four: remove the queens of spades and hearts, then the twos of hearts and clubs.   Now you can remove the red threes and red eights, freeing the four of spades.  (Generally, given a choice between multiple cards of a rank, you want to discard those from the columns with more cards, and in fact discarding the eight of hearts with the eight of clubs would lose because of the eight-queen reversal.)    Now remove the fours of hearts and spades, and the kings of spades and diamonds (it is always completely safe to remove the last two cards of a given rank; this cannot lose unless you were already blocked).  You might want to remove the two uncovered sixes at this point, but you won't be able to discard the jack of diamonds safely if you do (removing the jacks of diamonds and clubs will block the remaining sixes and jacks, as we saw at the start).   You need to use another reserve card, discarding the tens of diamonds and spades, then the red sixes.  Now you can remove the jacks of spades and diamonds, and the sevens of hearts and spades (this is a safe play since you have a seven in the reserve to take off the seven of clubs).    Next discard the remaining queens, threes, and eights.   It's essential to remove the five of clubs, but removing it with the five of diamonds will block the remaining fives and aces.  Instead discard the fives of clubs and hearts.  The rest is not difficult: the remaining sevens (one from the reserve), jacks, sixes, and black nines (nine of diamonds would work the same as nine of spades -- a lone card in a column is the same as a reserve card).  The rest come off easily.

Mah Jong


A form of computer solitaire using a set of 144 Mah Jong tiles instead of playing cards was first developed for the PLATO system in 1981 by Brodie Lockard.  The tiles are arranged in one of a number of three-dimensional patterns (most notably a pattern called the Turtle) where many of the tiles are hidden.  The object is to remove the tiles in identical pairs; it is essentially a closed version of Nestor.   Since then hundreds of versions have been published under various names on every platform imaginable, including many online versions.  The game has been analyzed by Michiel de Bondt.  There is also a similar game called Shisen-Sho (or Four Rivers) where the pattern is a flat rectangle, but the choice of tiles is restricted to pairs connected by a path with no more than two right-angle turns.


Copyright ©2024 by Michael Keller. All rights reserved. This file was revised on May 6, 2024.