Nestor and Double Nestor --
Pair Discarding Games
Thanks to Mark Masten, without whom this article would not have been
possible.
One of the standard single-deck open games is Nestor, named after a
mythological Greek king, one of the Argonauts. The oldest
reference I can find in print is William B. Dick's 1884 revision of
Games of Patience, or Solitaire with Cards.
It is called Matrimony in some older books (e.g.
New Games of Patience (1911) by
Mary Whitmore-Jones), an unfortunate name which has been applied to
other games. Nestor is the most common of the family
of pair-discarding games. In the standard one-deck version, the
deck is dealt out row-by-row into a tableau of eight columns and six
rows. The remaining four cards are dealt face up below the
tableau columns as a reserve. The uncovered card in each
column, as well as the four cards of the reserve, are available at any
time. Cards are discarded in pairs of the same rank; each
discard uncovers new cards in the tableau. The object is to
discard all 52 cards in pairs of the same rank. [Some
older sources specify that the last four cards are dealt as a
closed reserve, in which the four cards can be only be used in order,
which is unnecessarily harsh and adds nothing to the strategy of the
game.]
If the cards were dealt randomly, the game would become very
difficult (with a win rate less than 1 out of 7, according to Mark
Masten's computer analysis of 100,000 sample deals, reported to the
Card Solitaire Forum mailing list in 1999. The reason for this is
that cards of the same rank tend to be to be dealt to the same
column. Somewhere around 40% of deals would be impossible
by inspection because they have three of the same rank in the same
column. The standard procedure for dealing, which I call
rectification, is to deal row by
row, placing on the bottom of the deck any card which would duplicate
ranks in the same column. The last four cards then become the
reserve, which may contain duplicate ranks. This is how the game
is invariably described in print; careless computer adaptations
sometimes leave out the rectification. Dealt in the
standard way, the game has a win rate of just above than 4 in 7 with
perfect play. [The standard rectification scheme
fails on rare occasions; the easiest way to handle it is probably just
to reshuffle.]
Variations of Nestor
You can make Nestor as hard or as easy as you like by
changing the number of columns; Pretty Good Solitaire includes a
variant called Heracles, which is nine columns of five cards with seven reserve cards. Vertical,
which is found in some sources (and which is sometimes confused with
Nestor itself),
has one fewer column of cards in the tableau: seven columns of six
cards each, with ten reserve cards. Sometimes an extra card is dealt to
the center (fourth) column, and only nine cards to the reserve.
An interesting version of Nestor is to add jokers to the
deck. These as usual can be matched with any card (though
the second joker must then be matched with a card of the same rank as
the first if all of the cards are to be discarded). This was
first suggested by Walter B. Gibson in his excellent 1964 book How To
Win At Solitaire (where Nestor appears as Matrimony). He suggests
just adding the two jokers to the reserve. But Mark Masten
suggests just shuffling them into the deck as usual, and dealing a
six-card reserve with the usual rectification. His variation Nestor's Revenge
has no reserve at all, just nine rectified columns of six cards each,
with two jokers shuffled in randomly. His solver won about 1 deal
in 6.
Doublets is a
closed version of Nestor, with only the last card in each tableau
column dealt face up (cards are turned up as they are uncovered).
Doublets is usually dealt to a tableau of 12 columns of four cards each
(non-rectified). The last four cards are a closed stock, which is
used to fill empty columns -- when the last card in a column is
discarded, deal the top card of the stock face up to replace it.
[Mark Masten's solver found that the win rate in standard Closed
Nestor, eight columns of six, but with a normal open reserve, is about
1 in 4 if the deals are rectified.]
Double Nestor
There seems to be a widespread idea, which I don't entirely
agree with, that any good single-deck solitaire can be made into a good
double-deck game (this idea is more persistent in computer solitaire
packages; two-deck games which have appeared in the literature are more
likely to have stood the test of time). Nestor, however, does not
appear to have been tried as a double-deck game. I originally
experimented with this using the game editor in Solitaire Antics
Ultimate, trying out various layouts for a two-deck Nestor. What
I was aiming for is a game which can be won most of the time, but
provides challenging play, particularly towards the end of the game. My
first attempt was 12 columns of 8 (rectified), with eight reserve
cards. This seemed too easy, so I tried 10 columns of 10, with four
reserves. I only won one out of five tries, though that might have been
due to poor play (later I won three out of seven). I then tried 11
columns of 9, with five reserves. I won eight of ten, but it was not as
challenging as I would like -- the winnable deals seem on the easy side. I have also tried a non-rectified
deal of 12 columns of 8 -- this would be the most consistent with the
original Nestor, and easier to deal by hand, but I won every try and it
also didn't seem hard enough.
In 2003 I asked the members of the Card Solitaire Forum for help, and
Mark Masten wrote a new solver to handle double-deck variants of
Nestor. He found that rectification got harder as the columns got
longer. It appears that 10 columns of 10 is a very good game,
even without rectification. His solver won about 92 percent
of the time. I have included the 10x10 unrectified game as
one of the standard games in Solitaire Virtuoso. I like this even more than regular Nestor, though I am still not good at it yet.
Copyright ©2011 by Michael Keller.
All rights reserved. This file was revised on July 15, 2011.