A Clock Conundrum
One of the simplest forms of solitaire is a children's game called Clock
(it also has other names, and there are other games which go by the
same name, but they
are more complex). It is completely self-working; once the cards are
dealt the player
follows a fixed procedure. The win rate is known to be exactly 1 in 13.
A few computer
solitaire collections (Solitaire's Journey and its successor Mega
Solitaire, which both
include the game under the name Sun Dial, and Hardwood
Solitaire III, which calls it Clock) actually allow the game
to play itself (an
elaborate form of autoplay) once the first card is turned up and sent
to its correct pile.
A single standard deck of 52 cards is shuffled and dealt, face down,
into 13 piles of four
cards each. The piles are traditionally arranged in the form of a clock
face: twelve piles
in a circle (the 12 or queen pile at the top, the 1 or ace pile at
1:00, etc., around to
the 11 or jack pile at 11:00, and a thirteenth pile, the king pile, in
the center).
The top card of the king pile is turned face up. The rank of this card
determines what
pile the card goes to: if it is another king, it goes *face up*
underneath the king pile
and another card from the top of the king pile is turned face up. If it
is a seven, it is
placed face up underneath the seven pile and the top of that pile is
turned face up.
This procedure is followed in turn for each card: each card
turned up is placed
face up at the bottom of the pile corresponding to its rank and the top
of that pile is
turned face up. The game ends when the fourth king is turned up, as it
is placed under the
king pile and there are no face down cards left in that pile
to turn up. If all 52
cards are face up at that point, the game is won; otherwise it is lost.

Screen shot from Hardwood Solitaire
III, showing the tableau and an
autoplayed deal in progress. The five of diamonds
has just been turned up on
top of the three pile; it will next go under the five of spades, and
the top of that pile
will be turned up. Three kings are already visible;
this deal will end when
the fourth king appears.
Here is the key point: whenever a card is placed face up under a pile
other than the king
pile, there will, for a moment, be *five* cards in that pile, until the
top card is turned
up and moved elsewhere. When the fourth card of a particular rank turns
up, it is placed
underneath its pile and the fifth card in the pile is turned face up.
This card *must* be
of a different rank, since there are only four cards of each rank.
Looked at from another
point of view, while the card most recently turned face up is moving to
a pile (even if
the same pile it came from), the king pile has three cards and all of
the other piles have
four each.
So where is the conundrum? Albert Morehead and Geoffrey Mott-Smith, in
their usually
reliable "The Complete Book of Solitaire and Patience Games", published
in 1949,
say the following: "If the last face-down card of a pile belongs to
that pile, turn
next the face-down card of the next pile clockwise around the circle."
Similar
statements occur in many later books, including Alphonse Moyse Jr.'s
"150 Ways to
Play Solitaire", which appeared a year later. Nothing similar to this
appears in any
earlier description of the game I have seen. And for good reason: the
situation they
describe cannot occur, barring a misdeal (less than four cards dealt
initially to a pile)
or a defective deck of cards (with five of one rank). Nowhere in any
solitaire book have I
seen any rule designed to handle a misdeal: the presumption is that a
player who misdeals
in a solitaire game loses automatically.
Somewhere I read that Morehead and Mott-Smith were rivals of Moyse
(they were all noted
bridge writers), and that Morehead and Mott-Smith felt that Moyse had
heavily copied from
their book on solitaire. Could they have put in a deliberate mistake to
trip up Moyse?
Careful later writers like David Parlett and Peter Arnold who
specialize in card games do
not repeat Morehead and Mott-Smith's mistake, but it is propagated in
books by authors
like Sheila Barry, Pierre Crepeau, Franscesca Parodi, and Sloane and
Lee.
This article is copyright © 2007 by Michael Keller. All rights reserved.